How replaceable is public key crypto?

Suppose that there were was no number theory, no elliptic curves, no lattice-based crypto. Perhaps because our universe was rigged against cryptographers, or perhaps because our society had never decided to explore abstruse mathematics. How bad would this be? Would electronic commerce be impossible? Would modern society crumble? In this post I’ll explore the possibility that … More How replaceable is public key crypto?

Checkmate on blackmail?

It has been argued that blackmail should be legal if gossip is legal, and even that there are no good consequentialist counterarguments (!). I think this isn’t obvious because the disclosures incentivized by blackmail are systematically worse than gossip. Gossip has costs and benefits: on the one hand people learn information they can use to make better decisions … More Checkmate on blackmail?

Analyzing divestment

Suppose that I’m considering investing $1 in EvilCo (ticker EVL), but decide I don’t like the company’s activities so I refrain. Or maybe I decide to short EVL. Is this effective in reducing EvilCo’s activities? In this post I’ll argue: Divestment can be reasonably effective, despite replaceability. My best guess: I can often sacrifice <$1 … More Analyzing divestment

On redistribution

I’d prefer it if states took from the rich to give to the poor. But I wish they did it in a reasonably efficient way, such that poor people get about $1 of utility for every $1 of utility a rich person loses. I think we often fall short of that goal. (An expansion of … More On redistribution

EDT vs CDT 2: conditioning on the impossible

In my last post I presented a basic argument for EDT, and a response to the most common counterarguments. I omitted one important argument in favor of CDT—that EDT can involve conditioning on a measure zero event, yielding either undefined or undesirable behavior, while CDT is always well-defined. In this post I dive into that argument … More EDT vs CDT 2: conditioning on the impossible

Simplifying Avalon

Avalon has many complexities that become irrelevant given good enough play. If we remove those complexities the game can be played much more quickly (personally I also find the simpler version more aesthetically appealing): Only play the three largest (non-*) quests. (Skip the easier two quests.) The good players win immediately if a quest succeeds. … More Simplifying Avalon