EDT vs CDT 2: conditioning on the impossible

In my last post I presented a basic argument for EDT, and a response to the most common counterarguments. I omitted one important argument in favor of CDT—that EDT can involve conditioning on a measure zero event, yielding either undefined or undesirable behavior, while CDT is always well-defined. In this post I dive into that argument … More EDT vs CDT 2: conditioning on the impossible

Simplifying Avalon

Avalon has many complexities that become irrelevant given good enough play. If we remove those complexities the game can be played much more quickly (personally I also find the simpler version more aesthetically appealing): Only play the three largest (non-*) quests. (Skip the easier two quests.) The good players win immediately if a quest succeeds. … More Simplifying Avalon

EDT vs CDT

There are many tricky questions in decision theory. In this post, I’ll argue that the choice between CDT and EDT isn’t one of them. Causal decision theory (CDT) evaluates expected utilities under causal interventions, while evidential decision theory (EDT) evaluates conditional expected utilities. Humans tend to have strong intuitions in favor of CDT, but I’ll … More EDT vs CDT